Mar 23, 2008, 11:00 AM // 11:00
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Dungeon Difficulty Level.
Can anyone please list the obviously easy dungeons for me and if possible a list from easy -> hard of all dungeons, I think it'd help a lot of people out.
What I mean is, secret lair of the snowmen - very easy
shards of orr - quite hard
thanks for the help, i'll try to compile the list here as people help me.
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Mar 23, 2008, 11:41 AM // 11:41
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#2
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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irontoe's lair is easy (brawling from kllroy in Gunnars)
Ooze pit is average
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Mar 23, 2008, 12:14 PM // 12:14
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#3
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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I'm not sure what this is really good for, tbh.... but I'll post my opinions.
All in HM, since no NM dungeon is a serious challenge. Also not including farming builds (600/smite, etc.)
Fronis Irontoe's Lair
Secret Lair of the Snowmen
Arachni's Haunt
Ooze Pit
Cathedral of Flames
Bogroot Growths
Bloodstone Caves
Raven's Point
Darkrime Delves
Heart of the Shiverpeaks
Sepulchre of Dragrimmar
Oola's Lab
Rragar's Menagerie
Frostmaw's Burrows
Catacombs of Kathandrax
Slaver's Exile
Shards of Orr
Vloxen Excavations
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Mar 23, 2008, 06:00 PM // 18:00
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#4
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Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
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[Very Easy]
Fronis Irontoe's Lair
Secret Lair of the Snowmen
[Easy]
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Ooze Pit
[Normal]
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
[Hard]
Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
[Very Hard]
Frostmaw's Burrows
Vloxen Excavations
Rragar's Menagerie
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Mar 24, 2008, 05:03 PM // 17:03
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#5
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Lion's Arch Merchant
Join Date: May 2006
Guild: Los Chavos Del [Ocho]
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frostmaw's is normal, or maybe hard..but very hard NOOO. I found it very easy, bring 2-3 pain inverter :P
my list
Very Easy:
Frontis Irontoe's Lair (X/A 12 daggers :P)
Secret Lair of the Snowmen (SF heroes and minion bomber)
Easy:
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Normal
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
Ooze Pit
Frostmaw's Burrows
Hard
Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
Rragras' Menagerie
Very Hard
Vloxen Excavation (only dungeon i haven't done any tip will be good :P)
There is a boss on 2nd floor near a shrine that wipe us always.
BTW all dungeons I've made with 2 man + 6 heores
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Mar 24, 2008, 06:49 PM // 18:49
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#6
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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IMO I would move Ooze Pit up to hard for HM, and into easy for NM. The reason is that those oozes can spike for like 2000 damage and you have to be very judicious in using protting. Last time we did this, we took a bonder and another monk with Life Sheath-protted up our tank (who was running either DSlash or 100 Blades) and even then he still took a good amount of damage.
I've always found CoF and Oola's to be pretty easy.
My list would look like (for HM-NM dungeons are pretty simple):
Very Easy
1) Irontoes
2) Snowmen
Easy
3) Sepulchre of Draggimar
4) Cathedral of Flames
5) Oola's Lab
6) Arachni's Haunt
7) Bogroot Growth's
Normal
8) Kathandrax
9) Heart of Shiver's
10) Raven's Point
11) Darkrime Delves
12) Frostmaws
13) Bloodstone
Hard
14) Slaver's
15) Shard's
16) Ooze Pit
Very Hard
17) Rrager's
18) Vloxen
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Mar 24, 2008, 10:27 PM // 22:27
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#7
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Academy Page
Join Date: Mar 2008
Profession: W/
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i dunno y ppl think Vloxen Excavations is so hard :P
i brought....2 heal(hero) 1 prot(hero) smite monk(other player)
ursan with some smite skills(me) and last 3 players r ursan r smite monk
the hardest dungeon i think is shards coz im a war i get blinded every sec :P:P:P!
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Mar 24, 2008, 11:04 PM // 23:04
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#8
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Frost Gate Guardian
Join Date: Jun 2007
Profession: W/A
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Your team consisted of monks and ursans, and you are wondering why the dungeon was easy?!?
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Mar 24, 2008, 11:33 PM // 23:33
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#9
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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How does blindness affect you if you're running ursan/smite? And Vloxen is difficult due to the large, balanced groups which like to rez.
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Mar 25, 2008, 08:24 AM // 08:24
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#10
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Ascalonian Squire
Join Date: Mar 2008
Guild: [Oops]
Profession: Rt/
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Just kill the Priest > Defender > Mesmers (they like to use hard res...), then the Gnashers. It's not that hard...
But i agree, Vloxen is one of the 2 hardest dungeons, with Shards of Orr. I hate the boss in the Shards...
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Mar 25, 2008, 09:34 AM // 09:34
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#11
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists.
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Mar 25, 2008, 12:50 PM // 12:50
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#12
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Anyone have specific advice on the harder dungeons? I'm going through them Easy -> Hard one by one with H/H and I'd like some tactics, hero-wise for the "Very Hard" dungeons.
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Mar 25, 2008, 01:58 PM // 13:58
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#13
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by tmakinen
The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists.
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I have, too, and tbh I didn't find Rrragar's to be one of the harder ones.
Quote:
Originally Posted by sethellington
Anyone have specific advice on the harder dungeons? I'm going through them Easy -> Hard one by one with H/H and I'd like some tactics, hero-wise for the "Very Hard" dungeons.
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Not going to list tips for 10 dungeons in one post, so which would you like to know about?
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Mar 25, 2008, 02:40 PM // 14:40
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#14
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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There's a couple of threads on Shard's of Orr in HM floating about. The usual consensus is Barragers with Judge's Insight backed up by smiters. In my experience the smiters do absolutely crap though and I can't say that I recommend it.
If you can arrange it, a couple dervs with Avatar of Melandru and Heart of Holy Flame really clean up Shard's.
For Ooze Pit, like I said-bond up your tank(s)-if you can prevent the spikes it's pretty easy and can be done in under an hour (without cons).
For Frostmaw, hex removal and Pain Inverter
For Bloodstone, bring Prot. Spirit for your tank(s). Those ettin can hit hard (when I did it on my warrior I got hit once for 350 damage-and they can put that out pretty steadily )
Most dungeons have a constant supply of bodies, so if you're the MM type that's always a good choice (except for in Oola's-if you bring a MM there you might as well do it 7 man).
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Mar 25, 2008, 03:01 PM // 15:01
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#15
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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As far as Ooze Pit, bring Ward of Stability and Ward Against Elements and you'll breeze through.
Bloodstone, prot wins... PS on a tank if you have one, Aegis/Guardian/Warding do wonders here too.
Shards, a lot of people use smiters with RoJ to try and spike the groups out clean. Not a fan of gimmicks, I agree with bringing AoM dervs with holy damage.
For Vloxen, bringing Frozen Soil can help a great deal. Drop it behind you before you aggro, then take out the healers and then anything else with a rez. Aggro is a key factor, too - one of their balanced groups can be mean in HM, but getting 2+ is a disaster.
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Mar 25, 2008, 03:16 PM // 15:16
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#16
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Quote:
Originally Posted by Richardt
Speaking about SoO: If you can arrange it, a couple dervs with Avatar of Melandru and Heart of Holy Flame really clean up Shard's.
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Why Melandru? I'd have guessed Balthazar for Holy damage. I'm not saying you're wrong, and I realise that immunity to conditions and +100 hp is good. But Half damage taken, + double damage given + 33% faster run speed is kinda imba vs. undead.... no?
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Mar 25, 2008, 03:51 PM // 15:51
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#17
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Sethellington
Why Melandru? I'd have guessed Balthazar for Holy damage. I'm not saying you're wrong, and I realise that immunity to conditions and +100 hp is good. But Half damage taken, + double damage given + 33% faster run speed is kinda imba vs. undead.... no?
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Because the amount of conditions flying around in there is insane. The Dervish would be spending half the time blind under Balth. With AoM you can avoid that, giving your monks an easier time.
Last edited by Free Runner; Mar 25, 2008 at 03:54 PM // 15:54..
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Mar 25, 2008, 04:25 PM // 16:25
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#18
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Free Runner hit it on the head.
Balth does give armor and holy damage in one go. But my groups usually have me running SY!/TNtF, so the extra armor is quite useless (since SY! "overwrites" it) so the only benefit is holy damage on a mellee char. that is prone to blinding.
But Avatar of Melandru is immune from any and all conditions (several times during the run I actually had my buddy stand in a poison jet just to nail the undead ), and Heart of Holy Flame provides the holy damage. Throw Draw Conditions into the mix and the Melandru derv can keep everyone condition free. For even more effectiveness have your derv use Eternal Aura (if they can) and you can keep AoM up for a good long while.
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Mar 25, 2008, 04:54 PM // 16:54
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#19
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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ahh yes, you can call all missions/dungeons easy - you're a pve godmode para...
i've never tried so i don't know how much blind there is etc...
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Mar 25, 2008, 05:19 PM // 17:19
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#20
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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What the hell - vloxen was second dungeon i did at EOTN (not counting heart of the shiverpeaks). I played necro, 1 support para-hero, 2 healer heros, then fire hench, earth hench, fighter hench and blood hench. Just steamrolled it, thought died once at the end boss because i forget to flag heros. I think i'm trying Slaver's Excile some day if you really say thats easier than vloxen.
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